Feature
BOOST, the red chest
- Trigger
- The red chest activates when the Bonus Game opens
- Effect
- Its symbol hands its own prize to every BONUS symbol on the grid, then disappears from the reels
1x, 2x, 3x, 4x, 5x, 7x or 10x the total bet
Red adds, green reveals, purple collects. Three lids sit above a 4x3 grid and each one counts the same Bonus Game in a different way, with multipliers from 1x to 10x and four fixed jackpot tiers behind them.
Feature
1x, 2x, 3x, 4x, 5x, 7x or 10x the total bet
Feature
MAX 100x, MID 50x, MIN 20x, or 7x or 10x the total bet
Feature
the running total of the grid
Feature
3 attempts, 12 positions
Feature
5x to 10x the total bet
Feature
ULTRA 1,000x, MAX 100x, MID 50x, MIN 20x
Feature
up to 10 attempts, 84% average return
What each mechanic is worth, before you open a single lid.
Lift all three lids for real
| Symbol | Role | Behaviour |
|---|---|---|
| Bonus | Money symbol | The backbone of the game. It carries a printed prize worth 1x to 5x the total bet in the main game and 1x to 10x inside the Bonus Game, and it is what the three chests act upon. |
| Boost | Special, red chest | Adds its own 1x, 2x, 3x, 4x, 5x, 7x or 10x to every BONUS symbol on the grid and then leaves. Its worth depends on how crowded the board already is. |
| Collect | Special, purple chest | Totals the prizes of every BONUS symbol on the reels while leaving those symbols holding their own money. Each COLLECT symbol acts once. |
| Mystery | Special, green chest | Face down until the round ends, then revealed as MAX 100x, MID 50x, MIN 20x, or a regular 7x or 10x the total bet. |
| Regular symbols | Regular | The kingdom-and-coins set that fills the grid. Four of them in the centre row is the trigger that opens the Bonus Game. |
| Sticky | Sticky | Main game only. It carries 5x to 10x the total bet and holds its position for as long as the total bet is unchanged, so the grid can build value between rounds. |
Every value is a multiplier of the total bet, printed on the symbol for the stake you selected.
| Combination | Note | Range |
|---|---|---|
| Bonus (bonus game) | BONUS symbols once the round is running | 1x to 10x |
| Bonus (main game) | BONUS symbols in the main game | 1x to 5x |
| Boost | BOOST, added to every BONUS symbol on the grid | 1x, 2x, 3x, 4x, 5x, 7x or 10x |
| Jackpots | MIN, MID, MAX and ULTRA, fixed multipliers of the total bet | 20x, 50x, 100x and 1,000x |
| Mystery | MYSTERY tiers, plus regular 7x and 10x reveals | 20x, 50x or 100x |
| Sticky | STICKY symbols, main game only | 5x to 10x |
Red adds, green reveals, purple collects. That is the whole design of 3 Golden Chests in one line, and it is what a 4x3 grid of twelve independent reels was built to carry. Below is every mechanic, what triggers it, and what it is worth against your own total bet.

The centre row is the door. Four regular symbols landing there opens the round, and that is the entire condition. The spin button is the whole entry, so the price of a bonus is the spin you were already making, at whatever stake the rail allows. A bonus costs the same at 0.01 as it does at 250: one round.
Pause on that, because it changes how the game behaves at different budgets. Here the way in is earned on the reels, so the only decision you make is the stake itself, and every spin is already a ticket. At a 0.1 total bet the same condition costs 0.1; at a 100 total bet it costs 100; and the four symbols the centre row asks for never change.
Once the door opens, the second rule takes over: each chest decides for itself whether to join. Activation is random and independent of the symbols that triggered the round, so none, one, two or all three lids can lift, and each one that does adds its special symbol to the grid. Eight states are possible in all, and the seven with at least one lid open produce genuinely different rounds. COLLECT alone is a patient accumulation. BOOST with COLLECT is a multiplier laid over that accumulation. All three together is the round you remember.
From there the Bonus Game runs through in one go, from the trigger to the final settle, and every prize on the grid is added up at the end. The how to play page covers the control row and the order of operations spin by spin.

The red chest is the multiplier layer. Its symbol carries a prize of its own, worth 1x, 2x, 3x, 4x, 5x, 7x or 10x the total bet, and it hands that amount to every BONUS symbol currently on the grid before vanishing from the reels.
The practical consequence is about timing rather than size. A 10x BOOST landing on a grid with two money symbols adds 10x twice. The same symbol on a grid with eight money symbols adds 10x eight times over. You cannot control when it arrives, but it explains why a long round with a repeatedly reset counter is so much more valuable than a short one.
Put a stake under that and the gap stops being abstract. At a total bet of 10, a 10x BOOST hands 100 to every BONUS symbol it touches: two symbols on the board and the lid is worth 100 twice over, eight symbols and the same lid pays 100 eight times. At a total bet of 100 the same hand-out is 1,000 per symbol. The BOOST value never moved, and neither did your stake. The only variable was how much of the board was already occupied when the lid opened, which is the argument for treating every new symbol in the round as two good things at once: a prize, and another attempt for the red chest to work on.
The green chest holds a card back. Its symbol sits face down on the grid for the entire round and only turns over once the attempts are finished, revealing one of five values: MAX at 100x, MID at 50x, MIN at 20x, or a regular 7x or 10x the total bet.
Two things follow. The reveal keeps tension in the round right up to the last moment, and the tier values mean a single MYSTERY symbol can be worth more than a grid full of ordinary money symbols. At a 0.1 total bet a MAX reveal is worth 10; at a 100 total bet, 10,000.
The purple chest does the accounting. Its symbol adds up the prizes of every BONUS symbol sitting on the reels, and the neat part is that those symbols keep their own money afterwards: the COLLECT total is additional rather than a transfer. Each COLLECT symbol acts once, so a round that produces two of them counts the board twice.
This is the chest that rewards a full grid, which ties it directly to the attempt counter. Every new symbol resets the counter to the top, so a round that keeps landing symbols keeps giving COLLECT more to count.
The round itself is clean Hold and Win. You begin with 3 attempts. Every new symbol that lands puts the counter back to the top. The round closes when the attempts run out or when all 12 positions on the grid are covered, and then every prize on the board is summed at once.
The board that closes the round is twelve positions wide, and filling it carries the top tier with it: ULTRA pays 1,000x the total bet when all 12 BONUS and special positions are collected, with BOOST excluded from that count. Every symbol that lands does two jobs at once, then: it adds its own printed prize and it puts the counter back to three, which is the only thing standing between a short round and a complete board.
Every symbol wears its price on its face. That is the single most useful thing to know about this game’s symbol set, and the table below turns it into ranges you can hold in your head.
| Symbol | Where it appears | What it carries |
|---|---|---|
| BONUS | Main game | 1x to 5x the total bet, printed on the face |
| BONUS | Bonus Game | 1x to 10x the total bet |
| STICKY | Main game only | 5x to 10x the total bet, locked in place |
| BOOST | Bonus Game, red chest | 1x, 2x, 3x, 4x, 5x, 7x or 10x, given to every BONUS symbol |
| MYSTERY | Bonus Game, green chest | 100x, 50x, 20x, or a regular 7x or 10x |
| COLLECT | Bonus Game, purple chest | the total of every BONUS prize on the grid |
Two details in that table do most of the work. The first is the widening of the BONUS range, from 1x to 5x in the main game up to 1x to 10x inside the round: the same symbol is simply worth more once the lids are open, which is the cleanest possible argument for playing towards the bonus rather than around it.
The second is STICKY, and it comes with a rule that catches people out. A STICKY symbol holds its position only while the total bet is unchanged. Adjust the bet selector and it stops sticking, leaving the grid on the next spin while keeping its multiplier. Pick your stake, then leave it alone.

Read the mechanics together and a clear hierarchy appears. The main game’s job is to place value on the grid: money symbols with their prizes printed on them, STICKY symbols holding 5x to 10x in position, and the centre row waiting to be filled. The Bonus Game’s job is to cash that value and enlarge it, first by widening the BONUS range to 1x to 10x, then by letting up to three special symbols work on the board at once.
That division also explains the shape of the extra round. The Bonus Game is the one this slot runs, and it is designed to be finite and legible: three attempts, a counter you can watch, twelve positions with a visible end point. You always know how much room is left, which is rarer than it sounds in a genre where rounds often drift.
Two features sit outside that spine. STICKY belongs purely to the main game and rewards leaving your stake alone. The Risk Game belongs purely to the aftermath of a paid round and rewards deciding in advance. Neither is required to reach the ceiling, and both are worth understanding before you meet them.
The value moves with you when you move the rail. This game prints each prize on the symbol carrying it, calculated for the stake you have selected, and pays those prizes inside the Bonus Game. Change the total bet and every face redraws to match, which is how the grid answers the pay-table question by itself.
That makes the arithmetic unusually easy to carry around, because everything on screen is a multiplier of one number.
| At a total bet of | A 5x BONUS | A 10x BONUS | A 10x STICKY | MAX at 100x | The 1,400x ceiling |
|---|---|---|---|---|---|
| 0.01 | 0.05 | 0.1 | 0.1 | 1 | 14 |
| 0.1 | 0.5 | 1 | 1 | 10 | 140 |
| 10 | 50 | 100 | 100 | 1,000 | 14,000 |
| 100 | 500 | 1,000 | 1,000 | 10,000 | 140,000 |
| 250 | 1,250 | 2,500 | 2,500 | 25,000 | 350,000 |
The ceiling is one figure with a little room in it: the game pays up to 1,400x
your total bet, and the provider’s own material goes as far as 1,500x. The rail
that decides which column you are playing in belongs to the casino: the demo
client starts at 0.01 and the provider sheet goes up to 250, and the game panel
shows the exact steps your table allows. Our RTP and maths page
has the full breakdown.

Four tiers you can price before you spin. The jackpots here are fixed multipliers of the total bet rather than a shared progressive pool, which means their value never depends on how recently someone else won.
| Tier | Multiplier | How it arrives |
|---|---|---|
| ULTRA | 1,000x the total bet | all 12 BONUS and special positions collected, BOOST excluded |
| MAX | 100x the total bet | collected inside the Bonus Game, or revealed by MYSTERY |
| MID | 50x the total bet | collected inside the Bonus Game, or revealed by MYSTERY |
| MIN | 20x the total bet | collected inside the Bonus Game, or revealed by MYSTERY |
Priced across the rail, the ladder reads like this.
| At a total bet of | MIN 20x | MID 50x | MAX 100x | ULTRA 1,000x |
|---|---|---|---|---|
| 0.01 | 0.2 | 0.5 | 1 | 10 |
| 0.1 | 2 | 5 | 10 | 100 |
| 10 | 200 | 500 | 1,000 | 10,000 |
| 100 | 2,000 | 5,000 | 10,000 | 100,000 |
| 250 | 5,000 | 12,500 | 25,000 | 250,000 |
Nothing in between changes, so a player at either end of that table is chasing exactly the same round with exactly the same conditions attached. All the rail decides is the face value of the four tiers, which is why the stake is the one decision on this page worth taking slowly. A tier you can reach at a step you can repeat is worth more to a session than a tier that looks larger on a step you cannot.
Note the relationship between the top tier and the ceiling. ULTRA at 1,000x is the reward for a completed board; the round can still climb beyond it, because BOOST, MYSTERY and COLLECT keep adding on top. That is the path to the 1,400x figure, and it is entirely mechanical rather than a matter of luck with a jackpot pool.

The Risk Game is the last feature, and it is genuinely optional. After a paid round you can take the win or gamble it: pick one of four face-down cards against the dealer’s, a win doubles the payout, and you may continue up to ten attempts deep. The Joker beats every card and never appears on the dealer’s side. An equal card is a draw and the attempt is simply replayed. TAKE WIN ends it whenever you like.
Its average return is 84%, below the game’s own figure, and the dealer’s card moves that a long way in both directions: 162% against a 2 at one end, 42% against an ace at the other. The strategy page shows the full spread and how to use it, and the slot hub has the short version of everything on this page. When you are ready to watch a lid lift for yourself, the demo opens a fresh session in one tap.